Nov 02, 2008, 03:13 PM // 15:13
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#2
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Wilds Pathfinder
Join Date: Apr 2006
Location: In ur base...
Guild: The one true [Hope]
Profession: E/
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Depends on where you are. If there is no unusual situation, The 2 monk henchies do just fine for me, especially if using a N/Rt healer too!
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Nov 02, 2008, 03:25 PM // 15:25
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#3
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Banned
Join Date: Mar 2008
Guild: why should you kno? Oo
Profession: A/W
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Monk heroes can me micro'd, so monk heroes.
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Nov 02, 2008, 04:04 PM // 16:04
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#4
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Emo Goth Italics
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Monk henchmen, because then you can devote some shit to damage.
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Nov 02, 2008, 04:25 PM // 16:25
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#5
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Jungle Guide
Join Date: Aug 2006
Profession: A/
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monk henchs are bad and rtard
but you dont have another choice
you are prety much doomed for monk hench
also NEVER think that 1 hero healer 1 hench healer is enough
if you have 1 hero healer allways get both monk hench
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Nov 02, 2008, 04:36 PM // 16:36
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#6
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Desert Nomad
Join Date: May 2007
Location: living room
Profession: N/
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depending on where you are the hench monk builds change, in most places they suck so get hero monks. if the area your in doesnt require a lot of monkingness, then go with henchies and bring damage in the heros.
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Nov 02, 2008, 04:37 PM // 16:37
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#7
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Ascalonian Squire
Join Date: May 2008
Guild: The Ressurected Lions
Profession: P/W
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Quote:
Originally Posted by Destro Maniak
monk henchs are bad and rtard
but you dont have another choice
you are prety much doomed for monk hench
also NEVER think that 1 hero healer 1 hench healer is enough
if you have 1 hero healer allways get both monk hench
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maybe U can't play with 2 monks...
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Nov 02, 2008, 04:56 PM // 16:56
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#8
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Wilds Pathfinder
Join Date: Oct 2005
Profession: A/
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i never use a hero monk, waste of a hero slot if u ask me.
N/Rt healer and 1 monk hench has always sufficed me just
fine in HM missions and vanquishing.
even with 3 energy management skills and all 5 energy skills
hero monks still find a way to sit at 0 energy.
Last edited by Grim Aragorn; Nov 02, 2008 at 05:21 PM // 17:21..
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Nov 02, 2008, 04:58 PM // 16:58
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#9
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Jungle Guide
Join Date: Aug 2006
Profession: A/
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Quote:
Originally Posted by The Gleja
maybe U can't play with 2 monks...
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Go with 1 hero monk 1 hench monk
and see how stable your team is
*advise you to try on a little hard area*
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Nov 02, 2008, 05:55 PM // 17:55
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#10
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Hench.
With additional support on offensive heroes.
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Nov 02, 2008, 06:30 PM // 18:30
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#11
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Wilds Pathfinder
Join Date: Jan 2008
Guild: Servants of the Dragon Flames [SODF]
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I think its probably fair to say that henchmen in general are pretty crappy. Still, its been my experience that the monk henchies are generally the best of the lot. I usually take the 2 monk henchies are use my hero spots for more specific uses, like party support, condition spam, MM, necro/rit ... basically things that henchies can't do well (or at all). If you're in normal mode than there is no reason why the 2 henchie monks should not be sufficient... they may not have a perfect track record, but unless you play stupidly you should be able to complete your goals. Hard mode is similar, but you'll probably want additional support from a N/Rt or Paragon.
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Nov 02, 2008, 06:56 PM // 18:56
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#12
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Henchmen.
Perfect hero monks would do basically same thing as henchmen anyway, they would be fancy hybrids but healer and protector henches do Bars go up/Bars dont go down reasonably and you woudn't get much more from heroes unless you make em suck at their job.
Perfect non-monk heroes can do powerfull things that henchmen can't (utility and whatnot.) at no cost to their damage dealing potential.
No brainer, really.
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Nov 02, 2008, 07:27 PM // 19:27
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#13
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Jungle Guide
Join Date: Oct 2008
Location: There
Guild: [ToA]
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Hench,hero is pointless,just bring a bit of extra support from your heroes.
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Nov 02, 2008, 07:28 PM // 19:28
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#14
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Wilds Pathfinder
Join Date: Feb 2006
Guild: TW
Profession: W/
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The difference between Monk Henchmen and Monk Heroes isn't worth noting. The difference between damage henchmen and damage heroes is enormous. Bring Monk Hench.
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Nov 02, 2008, 07:34 PM // 19:34
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#15
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Desert Nomad
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Quote:
Originally Posted by Super Igor
Monk heroes can me micro'd, so monk heroes.
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non-monk heroes can be micro'd, so non-monk heroes (meaning, by default, monk henchman).
see why ur argument is baed?
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Nov 02, 2008, 07:38 PM // 19:38
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#16
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Jungle Guide
Join Date: Nov 2006
Location: in my house
Guild: N/A
Profession: W/E
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both suck
but i go for heroes since you can give em the builds... <- alltho builds don't matter their energy is always <10 xD
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Nov 02, 2008, 07:41 PM // 19:41
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#17
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Desert Nomad
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if both suck why would you waste hero slots to replace the suck monk henchmen with suck monk heroes?
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Nov 03, 2008, 01:22 AM // 01:22
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#18
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Jungle Guide
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Quote:
Originally Posted by Destro Maniak
Go with 1 hero monk 1 hench monk
and see how stable your team is
*advise you to try on a little hard area*
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uhm... i can play fine with just 2 hench monks (and im not running an imbagon). bring some support and you wont fail so hard.
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Nov 05, 2008, 05:55 AM // 05:55
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#19
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Furnace Stoker
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Monk henchies are good as long as they have infinite energy or the fight is short enough that they won't have an energy problem.
The fact that sab used a healer hero is because in many places in HM, fights are not easy, enemies hit hard and often and monk henchies just do not have the energy to keep up. But of course if you have lots of consummables to waste, along with 1 or more Imbagons in your team, then monsters wont be hitting so hard and monk henchies may be ok most of the time even in HM.
Without consummables (I regard consummables as using cheats and I dont use them even in HM) and Imbagons in your team, I bring healer heroes rather than healer henchies for high level areas in HM.
You guys should try all the Slavers dungeons in HM using just H/H without consummables and without using an Imbagon. Then come back with screenshots of your hench healers.
Last edited by Daesu; Nov 05, 2008 at 06:01 AM // 06:01..
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